Showing posts with label cole. Show all posts
Showing posts with label cole. Show all posts

Saturday, July 16, 2016

Best Hockey Players to Play for Las Vegas

With the announcement that the NHL's thirty-first team, which will be added for the 17/18 season, is based in none other than Las Vegas, Nevada, I've decided to celebrate some of Sin City's hockey history with this list. From 1993 through 99, the now defunct IHL included the Las Vegas Thunder, a short-lived team to be sure, but one that had quite a lot of interesting players, including many NHL fans are familiar with. For six seasons the Thunder were a mixed bag but always entertaining. They were arguably the first team to prove that professional hockey in the desert could indeed work.

From the outspoken and frequent Off The Record guest, enforcer Lyndon Byers (31 games and 176 penalty minutes in 93/94) to high scoring minor league defenceman ace (and former Cape Breton Oiler) Greg Hawgood (a 20 goal, 85 point season in 95/96) to diminutive NHL scorer Daniel Briere (a single game during the team's 97/98 season), the Thunder boasted lots of noteworthy and interesting talent. Brent Gretzky represented Vegas at one time (96/97) and so did longtime Detroit Red Wings goalie Manny Legace, several years before reaching the NHL (97/98) and sharing the net with former Red Wings goalie, Tim Cheveldae. And how about Manon Rheaume? Remember her? The female goaltender who once played an exhibition game for the Tampa Bay Lightning? Well, she played two actual-for-serious regular season games for the Thunder in 1994.

But enough with the honourable mentions/shoutouts (and honestly, there could be more; for more on the team's history follow this link); let's get to the best.

5. Petr Nedved, LW (1997-99)/Curtis Joseph, G (95/96)
He doesn't want anyone to know he played there, I guess
In terms of sheer talent and career, Nedved would rank higher if he hadn't been limited to just 16 games spread over the 97/98 and 98/99 seasons. After leaving the Pittsburgh Penguins due to a contract dispute following the conclusion of the 96/97 NHL season, Nedved returned to his native Czech Republic to play for Sparta Praha. But he would return to North America towards the end of the season, still unhappy with his NHL contract but still technically Pittsburgh property, to join the Thunder for three games. He acquitted himself very well, scoring 3 goals and 6 points but he didn't suit up for their playoff series. All summer his contract status with the Penguins went unresolved so he began the next season in Las Vegas, racking up 18 points in 13 games before being traded from the Penguins to the New York Rangers for Alex Kovalev.

The second overall pick of the 1990 NHL draft and a veteran of 982 NHL games, Nedved is easily one of the higher profile players to play for the Thunder.

The same rules apply to Joseph - heck, he could even be number one on this list if he'd played more games but as he started just 15, I've decided to have him share this slot with Nedved. And just like Nedved, it was a contract dispute that landed Joseph, certainly an NHL star in his own right, in Las Vegas. He played like one too, going 12, 2 and 1 with a sparkling .929 save percentage and miniscule 1.99 goals against average before returning to the NHL with the Edmonton Oilers. Cujo was definitely the most talented and accomplished man to ever guard the net in Las Vegas.







4. Sergei Zholtok, C (1995-97)
Zholtok is one of several one-time Las Vegas Thunder players to meet a premature and tragic end. During the NHL lockout year of 2004/05, he was playing in his native Latvia for Riga 2000 in the Latvian National  Hockey Championship and the Open Belarus Hockey Championship when he left a game with five minutes remaining, collapsing in the dressing room and dying. He had a pre-existing cardiac arrhythmia and ultimately died of heart failure. He was thirty-one years old.

But back when his professional career was in its early stages, the Boston Bruins draft pick (55th in 1992) would move from the AHL with Providence (the Bruins's AHL farm team) in the 94/95 season to the IHL to play for the Thunder. He played every game of the 95/96 season with them and established himself as a star in the league, scoring 51 goals and 101 points and adding 20 points in 15 playoff games.

He would begin the 96/97 season again in Las Vegas, scoring 13 goals and 27 points in 19 games before returning to the NHL (he'd played sparingly for the Bruins a few years before) as an Ottawa Senator. He would go on to be an NHL regular, also playing for the Canadiens, Oilers, Wild and Predators until his untimely death. He's probably the greatest hockey player to ever come out of Latvia besides Sandis Ozolinsh.

His 95/96 season in Las Vegas is one of the greatest offensive seasons in the team's history - only one other player had a 50 goal season for them and only two others managed 100 points in one, including his teammate Patrice Lefebvre.

3. Radek Bonk, C (1993-95)
In its day (1945-2001), the IHL was an interesting league. It coexisted alongside the AHL, providing the same function (farm system for NHL teams) and containing players of basically the same skill level. I'm not sure when the rule was implemented but at least during the period that the Las Vegas Thunder was in operation, players under eighteen years of age were eligible to play. Nowadays in the AHL, no underage players are permitted and even eighteen and nineteen year olds are extraordinarily rare due to the current rules. It's led to the awkward problem of North American players who have proven ridiculously dominant in the CHL (Canada's three major junior leagues) but may not be quite ready to play in the best professional league in the world (um, the NHL) having no choice but to return to junior even though it's unlikely to help their development.

Anyway, I mentioned all that because this entry, Radek Bonk (one of the best names in sports, right?), was one of the IHL's such players - a seventeen year old foreign import who was talented and physically mature enough to play pro, but, as the NHL draft is for eighteen year olds, couldn't yet play on the biggest stage. He signed with the Thunder for their inaugural season and was an instant sensation. He finished third on the team in scoring with 87 points, including 42 goals. He even wore the flashy #76 (worn by the likes of P.K. Subban in the NHL these days) for them; a far cry from his #14 with the Sens.

But the statistic I find most interesting about that year was his penalty minute total - 208 - that's in the range of an extremely physical player and in Bonk's case, a power forward who scores. That stat line is akin to players like Brendan Shanahan, Gary Roberts and Rick Tocchet. But here's the thing - if you knew Bonk from his days in the NHL, you'd remember him as a fairly mild mannered player. Even though he was 6'3 and around 215 pounds, in the NHL at least, he wasn't particularly physical at all and his PIM totals reflect that. His career high in the league is 66 - a very average amount.

Not having seen him play for the Thunder and since I can't really find much info on his season there, I can only theorize that Bonk's status as a hotshot seventeen year old who was also quite big caused his IHL opponents to take it upon themselves to challenge him physically. You don't put up over 200 penalty minutes without fighting. I can't recall him EVER fighting in the NHL but it must've happened at least a couple times.

So Bonk's awesome season led directly to him being drafted third overall by the Senators in the 94 draft. He likely would've jumped straight to the NHL the next year but a lockout delayed the 94/95 season and he played his first 37 games back in Vegas. We all know now that he never turned into the dominant star player he was envisioned to be but he was definitely one of Ottawa's most consistent and reliable players over the near decade that he played for them. He established himself as a good second line player with some scoring ability, topping out at 70 points in 01/02, but most years he was more in the range of 45 or so.

While he's most remembered as a solid if unspectacular player in the NHL, for the Las Vegas Thunder, he was one of their very best and brightest stars.

2. Pavol Demitra, LW (1996/97)
While most of his brief IHL career was spent with another franchise, the Grand Rapids Griffins (who shifted into the AHL when the IHL folded), Demitra's 22 game stint in Las Vegas in 96/97 can't be overlooked. Because...well, it's Pavol Demitra. As with Sergei Zholtok, Demitra is tragically no longer with us. One of the most talented and accomplished Slovakian players of all time, he was killed in September of 2011 along with the rest of his Yaroslavl Lokomotiv (KHL) teammates in a plane crash.

Like Bonk, Demitra was an Ottawa Senators draft pick, but he was at the other end of the spectrum, going 227th overall in 1993. He never really found his footing with the Sens but after playing in the IHL with the Thunder and Griffins, he joined the St. Louis Blues and soon developed into a star player. On the international stage, he was always one of Slovakia's best and most prominent players. This was punctuated nicely at the 2010 Olympics where he was named Best Forward after leading the tournament in points.

A brief teammate of his in Las Vegas was Belrussian defenceman, Ruslan Salei, who also carved out a very respectable NHL career. But unfortunately, that wasn't their only link. Salei was also a member of Yaraslav Lokomtiv  in 2011 and was killed in the crash as well. So that's three former Las Vegas Thunder players I'm aware of who died prematurely.

1. Alexei Yashin, C (94/95)
By now it's pretty clear that the Ottawa Senators are the NHL team with the strongest link to Las Vegas. That's all going to change in a year but the history will always be interesting. Like Bonk, Yashin was a top three pick at the NHL draft (1992 this time) for Ottawa but unlike Bonk, proved right away he was a genuine star at the NHL level. It's only because of the lockout in 1994 that a player of his calibre wound up playing for the Thunder. He and Bonk were actually teammates that year so right off the bat Bonk got to meet the guy who would keep him from being a number one centre in the NHL.

And while I could probably devote several lists to Yashin based on the kind of career he's had, mostly due to the reputation he would develop as an underachiever whose heart didn't match up to his talent, in Vegas he pretty much delivered. In the only 24 games he would ever spend at the minor league level, Yashin showcased his all-world skills, racking up 15 goals and 35 points. Unfortunately for the Thunder, the 94/95 NHL season did eventually start and their Russian star returned to the big league so they were without him down the stretch and for the playoffs.

With 781 points in 850 NHL games (an impressive total especially
considering he sat out the entire 99/00 NHL season with a contract dispute right smack in the middle of his most productive years), I think it's safe to say the enigmatic and sometimes frustrating Yashin was the greatest hockey talent to ever play in service of the city of Las Vegas. With the NHL about to put a team there I guess that won't be true for much longer. But you never know.

Sunday, January 31, 2016

Moon Knight's Most Badass Moments (so far)

For those of you who haven't been paying attention or just really suck at remembering stuff, my favourite comic book character (also: I'm the one who's into comic books) is Moon Knight. And for those of you who aren't me or like twelve other specific people, Moon Knight is a "superhero" in the Marvel Universe.

He looks like this:


While it's hardly a unique trait among comic book characters, particularly superhero types, one of the major things that makes Moony my main man is that he's a total badass. He's a maverick who plays by his own rules and when he's not being outright ignored by the superhero community at large, he's being actively shunned by them. Even Deadpool winds up doing more team-ups than him. This also makes him something of an underdog - he doesn't really have any powers and when he's in trouble he (usually) doesn't have the option of calling up Tony Stark or Nick Fury.

Now before I launch into an essay on all the stuff that makes Moon Knight my avenging spectre (ha) of choice let's return to the main point which is he's badass. With that said, here is a sampling of some of his most badass moments.

Spidey didn't like posing for this one
Honourable Mention: Ultimate Moon Knight crazies himself back to life (Ultimate Spider-Man #110)
Haven't done the honourable mention thing in a while because I don't want to somehow undermine the five choices I make, but I thought that since this isn't the regular 616 version of Moon Knight, I could get away with it.

Moon Knight only appears in a couple of arcs of Ultimate Spider-Man but writer Brian Michael Bendis definitely does him justice. I think that's partly because he's really not very different from his classic incarnation. He's still former mercenary Marc Spector, now wealthy and sometimes moonlighting (I had to) as a New York cabbie who also dresses in the aspect of Egyptian god Khonshu and fights crime. The costume is given a bit of a tweak (as you can see) but his methods, personality(ies) and genuine craziness are all pretty much intact, although the personalities are shuffled a bit.

Our moment occurs in the second arc containing Moon Knight, "Ultimate Knights", a nod to the Marvel Knights comics in 616. Moon Knight first met Spider-Man in the arc "Warriors". The two fought for awhile and Moony succeeded in totally freaking Spider-Man out. Here, Moon Knight teams up with him, Shang-Chi, Daredevil, Iron Fist and Dr. Strange in an effort to take down the Kingpin, who is pretty much EXACTLY the same as his 616 counterpart. Shang-Chi had previously attempted to infiltrate Fisk's organization via posing as a skilled assassin for hire (actually to replace Elektra who had been killed by...Moon Knight) but his cover was blown rather quickly and he barely escaped alive. The group decides this was still a good idea, and, as part of their larger plan, should be attempted again. Moon Knight volunteers to be the one to do it and everyone agrees at once since Fisk isn't that familiar with him (as he was with Shang Chi and is with DD and Spidey).

Ultimate Ronin
It goes quite well at first as Moon Knight creates the character of Ronin (a nice nod to something concurrently going on in New Avengers, also written by Bendis) and is quickly hired. Of course it still winds up a disaster as ruthless assassin Ronin eventually asserts its dominance over all of Moony's personalities and he goes from undercover agent to full on baddy. The situation in his head is actually visually illustrated for us as we see the personalities all meeting and discussing the situation together. But in addition to Steven Grant (who is now the cabbie - there is no Jake Lockley), Marc Spector (businessman) and Moon Knight, Ultimate Moony also has a nameless little girl personality. She's also eyeless. Because that's cool. Ronin murders Moon Knight, drives off the others and takes over. Spider-Man actually has to fight Ronin after the latter is ordered by Kingpin to apprehend him and is quickly defeated. But taking out the hero in his own book isn't Moony's badass moment here. No, that comes when he finally is discovered by Fisk (ok, actually Kingpin had known all along but the last thing this entry needs is more explanations) and is promptly executed by two mooks. Shot in the head and dumped in the outskirts to send a message to other costumed vigilantes in New York.

Except Moon Knight eventually gets back up. How did he pull this off? No healing factor, no illusion powers, nothing like that. Back in his messed up mind, we see the other personalities urging the seemingly dead Moon Knight persona to wake up. The little girl screams at him a bit to no avail. Then Ronin comes over and gives a try, grabbing his head and yelling "Get up!" It does the trick.  The personality revives and so does his physical self. He staggers to a police station, takes off his mask and has Fisk formally charged with attempted murder leading to his arrest (something none of Spidey and the others could achieve).

So there you have it: Moon Knight is actually too crazy to be killed. Badass.


5. Burning His Ties To The Avengers - Literally (Marc Spector: Moon Knight #50 Volume 3)
Yeah, screw those guys
While the Marc Spector: Moon Knight series was the longest running, it really wasn't one of the more memorable runs for the character. The creative team was always in flux, causing the tone and direction to fluctuate along with it. Sure, some cool and important stuff happened like Punisher killing Marc's insane brother Randall (something he thought he'd done himself years previously), visiting a couple of alternate universes and participating in Acts of Vengeance hijinks, but as a whole it was kinda weak.

Still, one of Moony's most badass moments does indeed happen in this series. I'm not entirely certain of the order of events but I'm reasonably sure that at the time of the series's opening, Moon Knight was a member of the West Coast Avengers. He (along with Tigra and Mockingbird) leaves the team in issue #41 but it's established at some point later on in Marc Spector Moon Knight that he's still considered a reserve member and thus has a membership card. So-called misuse of said card was one of the actions that led to Moon Knight's fiery resignation from Earth's Mightiest Heroes.

The Avengers, in disarray after the events of Operation Galactic Storm and Captain America's subsequent resignation as team leader, became increasingly concerned with Moon Knight's actions, particularly using his membership card to gain access to the Latverian consulate and attack Doctor Doom (an extremely badass act in itself), his ties to the Punisher as well as villain Tombstone and the revelation (captured on television no less) that he'd been housing some kind of demonic presence in his body - Demogoblin by way of Hobgoblin. Anyway, Moon Knight, busy with his own affairs, repeatedly ignores the team's calls insisting he come in for a meeting.

 Finally, he agrees to go after an altercation with Thor. They spend so much time debating the pros and cons of having him on the team as well as whether or not his actions require some sort of disciplinary measures on their part, that he up and leaves while they're babbling. They don't even notice until seeing the smoke from the flaming membership card he leaves behind.

4. The Raid, Superhero Style (Moon Knight #5, Volume 7)
I'm assuming the elevator wasn't working
This one doesn't require much setup. In the latest Moon Knight series, kicked off by writer Warren Ellis, standalone stories limited to single issues replaced the common practice of story arcs spanning multiple comics. After six great stories Ellis moved on but later writers mostly followed his example. In this particular issue, the second last written by Ellis, Moon Knight storms a dilapidated apartment complex to rescue a kidnapped young girl.

In what is a clear homage to awesome action movie The Raid, (director Gareth Evans's name can be seen spray painted on a wall in one of the panels), Moony makes his way from the ground floor to the sixth, cutting a brutal and bloody swath through all resistance.  His nasty fighting style has been showcased in many issues over the years but perhaps this is the single one that celebrates it the most. I'd point out some of the highlights except: 1. Pretty much every panel is a highlight 2. I really couldn't do them proper justice. So just seek out the comic for yourself, in print or digitally.


Moony with a sidekick?
3. The Final Moon Knight/Midnight Reunion (Moon Knight #12, Volume 4)
One thing Charlie Huston firmly re-established in the Moon Knight mythos is that for someone without any powers, the guy can take a hell of a lot of punishment. This is illustrated in spades in the two Huston story arcs "The Bottom" and "Midnight Sun". The next badass moment comes from the latter.

Way back in the very first Moon Knight series, our hero came up against a flamboyant art thief called The Midnight Man. Despite his initial seeming lack of a threat, he would quickly become something of a nemesis for Moony, culminating in his going insane after having his face disfigured from a fall in one of their encounters. He went from daring cat burglar with a thing for theatrics and mind games to another damaged opponent, bent on revenge. Then he died.

Years later, during the Marc Spector: Moon Knight run, Marc would be faced with a new chapter in the saga between himself and Anton Mogart (Midnight Man's real name): a young man named Jeff Wilde, who claimed to be Mogart's son. But this wasn't the old "son of a vanquished villain shows up for revenge" schtick; Jeff wanted to help Moon Knight. His reasons were never all that clear. He said something like he wanted to make up for all the trouble his father had caused Marc but by offering his services as costumed sidekick Midnight, he just caused trouble of his own.

Still, Moony reluctantly agreed to take him on, feeling somewhat responsible for what happened to the kid. But Jeff, while not entirely without guts and talent, wasn't very effective as a crimefighter and more often than not blatantly disregarded Moon Knight's advice and orders. Eventually his bumbling got him captured by the lunatics at the Secret Empire (an offshoot of Hydra considered too crazy even by their standards) and they did the logical thing: turned him into a superpowered, killer cyborg. Sometime later, he apparently died.

But years after that, Huston revealed in "Midnight Sun" that Midnight was still alive and had become completely unhinged and completely obsessed with having a showdown with his former mentor. To get his attention he went about murdering people and ripping their limbs off to use them as hands in clocks traced in blood. The hands pointed to midnight.
"I knew I could save you, Jeff."

Moon Knight tracked him to a makeshift lair in the sewers (much like one Mogart fashioned years before) and was promptly overwhelmed when attempting to ambush Wilde. With the aid of a female cyborg assistant, who apparently had nursing skills, Midnight (now dressed in his own Moon Knight costume) tortures the bound (to a giant clock face) Moon Knight by removing parts of his spine with a pair of pliers. Yup.

So this goes on for a few minutes until lady cyborg gets upset, clobbers Midnight and frees Moony, who is, you know, not in the best of shape. She whines to him for a bit about how she and Midnight are unable to die and how Midnight had assured her Moon Knight would be the one to "save them". She expresses her disappointment in him. Moon Knight, having somewhat regained his wits says "I can save you." He rips the minute hand off the clock and leaping off the platform, plunges it down Midnight's throat, ending the latter's torment. A pretty emphatic form of closure on the whole Midnight Man/Midnight saga.

(That was the badass moment but if you're wondering about loose ends, I'll just inform you Moon Knight also "saved" the woman by telling her walk out of the tunnel and gaze at the full moon for her salvation. In doing this, she is blown away by the heavy ordinance of Moony's helicopter.)

Moon Knight: Secret Avenger
2. Making Deadpool Say Uncle (Vengeance of the Moon Knight #8, Volume 5)
Charlie Huston's resurrection of Moon Knight in 2006 (his first ongoing series since the mid nineties) was what absolutely solidified his status as my all-time favourite not only superhero but comic book character, period. As with Ellis nearly a decade later, Huston kicked off the series but only stayed on for about a third of its run. He wrote two amazing arcs (named in the previous entry) then writing duties were taken over by others. While I enjoyed seeing an overmatched Moony take on the Thunderbolts after Norman Osborn (head of H.A.M.M.E.R. at that time) sicced them on him, the final arc of that series, "Down South", with a mostly out of costume Moon Knight fighting cartels in Mexico, was a big letdown for me.

This was immediately followed by a new series, Vengeance of the Moon Knight (Volume 5), that had a somewhat new direction: Moon Knight trying to be a bit more "heroic" (this being The Heroic Age of Marvel at the time) and erase some of the ill will he'd built up in the superhero community and public eye. So he's basically making a concerted effort to not, you know, kill or horribly maim his opponents or cause too much collateral damage. He does so well in this he impresses Steve Rogers enough to recruit him to a new Avengers team, albeit a secret one (um, Secret Avengers) that no one outside of it will be aware of. A pretty big turnaround after Rogers's "I don't like your style, mister," speech to Marc Spector back during Huston's run.

Anyway I'm mentioning all this to properly set up the next badass moment. Sure, Moon Knight has been playing by the rules and even playing well with others - things he's definitely not known for - all to very encouraging results. But he's still Moon Knight and operating this way was...kind of getting to him.

Enter The Merc With a Mouth, Deadpool.
You shouldn't have mentioned the healing factor, Wade

Deadpool was doing what he does - he was on the job to assassinate some crime boss for a woman whose life had been destroyed by said crime boss - when Moon Knight arrived and stopped him. Said crime boss was confined to a hospital bed at the time and of course, the new "good boy" Moon Knight couldn't allow him to be murdered while helpless. Deadpool of course taunts him for this as they fight (Moony didn't know who the heck it was and would later refer to him as "that welfare-looking Spider-Man) and asks: "Come on Casper, where's that killer instinct?" Moon Knight tells him he's about to see it but Deadpool is incredulous: "Sure. You're Lee fucking Marvin with me - who can't be killed."

Well. He shouldn't have said that. Moony draws a sword (OF COURSE he has a sword) and declares: "Game on." Deadpool answers with his own blade but now that Moony isn't holding back anymore, it's really no contest. He proceeds to slice and dice the annoying mercenary until there's not a whole lot left to cut. He dispatches one of the most badass characters in the Marvel U with ease. Deadpool concedes defeat with a: "*Kkkkkkkkk* Uncle*" and Moon Knight stalks off remarking how he really needed that. And so did we.


1. Another Faceoff With Bushman Ends In A Face...Off (Moon Knight #2 Volume 4)
Well, it really was a face only a mother could love
As this list has already demonstrated, acts of horrific violence are pretty routine for Moon Knight. And while I hope I've shown that he still has badass moments that don't directly involve them, you shouldn't be all that surprised that our number one entry is yet another. And this one tops them all.

Moon Knight #1 of the 2006 series ends with a broken and disheveled Marc Spector. We're shown he's been out of the hero game for quite awhile and that his life has subsequently fallen apart, lashing out and alienating the small handful of people in the world that actually care about him. We see him sporting a beard while sitting in a chair yelling at his Khonshu statue. It appears he doesn't even have his faith anymore. Not in his god and not in himself.

Moon Knight #2 gives us the flashback that shows how he arrived in such a state. Fittingly, it's a battle with his arch nemesis, the man who inadvertently created Moon Knight, the vicious Raoul Bushman. The two are slugging it out on a rooftop. Moony provides some great running commentary as they go at each other:

How many times before a guy figures it out? How many times do you beat a guy down? How many times do you take him out? Before he knows you're better than he is? He never got it. Guess that's why he's called a nemesis. So, how many times can you do the same thing? Before you get sloppy? Blame it on arrogance. Blame it on a bag of tricks grown tired. Blame it on the passing years. Blame it on him. Blame it on our hatred. The hatred born from slaughter. Slaughter born from friendship. Friendship born from recognition. Recognition of a kindred soul. Souls hating each other. Hating as you can hate only one thing. The reflection in the mirror.

Oh, this can't be good

You won't see Batman doing that
Eventually the fight goes over the side of the roof and Moon Knight is badly injured, hitting his legs off a fire escape on the way down. Lying sprawled and broken in the alley, he's nearly defenceless as Bushman, staggering through a barrage of crescent moon darts and collapsing at his side, manages to bite his enemy's face right through the mask with those terrible filed teeth. Moon Knight somehow manages one final punch then grips Bushman's face in one hand while retrieving one more crescent dart with the other.

Then he peels off the guy's face.

I think it's only too appropriate that Moon Knight's most badass moment ever is also the one which led directly to a downward spiral which nearly destroyed him physically, mentally and spiritually. After two years on the sidelines, wallowing in self pity and abusing pain killers, he managed to pick himself up once again (with a little help from his friends, of course). He's a character who has died and been resurrected several times in continuity, but it's this resurrection of his life, pulled off not by an ancient Egyptian god but by the man himself, that is his greatest comeback.



Sunday, November 1, 2015

Cole's Favourite Transformers

When I was a kid, I watched lots of the popular cartoons of the day ("the day" being the mid eighties through mid nineties, mostly). Some of those even included shows geared towards girls, like the original My Little Pony (more because of its timeslot than anything else, I think, although I'm not trying to make excuses here) and Jem (which I genuinely enjoyed for some reason). But still, being a boy, it was stuff like He-Man (and, yes, She-Ra), GI JOE, M.A.S.K. and Voltron (which became my favourite when I was much older) that I liked the most. Hell, even more forgettable stuff like Bravestarr was alright by me.

But one show stood above them all. This was the show that I followed as closely as I could and collected as many of its toys as my parents would buy for me. Since the entire purpose of this show was to get kids to buy their toy line, in my case I would say mission accomplished and then some. This show of course was The Transformers. Even though some episodes and characters were totally phoned in and stupid, and there were animation errors aplenty (more than any other cartoon I can think of) I'd contend that actually the vast majority of the content was really good. I mean, as this was a show created simply to advertise a toy line, it would be understandable if it was all halfassed, forgettable crap. But I believe its creators really put a lot of effort into the animation, characters and stories. It's amazing how well much of it still holds up even all these years later.

Because the series's main mandate was to sell toys, TONS of characters were introduced. Of all the shows I watched as a kid, Transformers easily had the biggest cast. And as I've said, this definitely led to a quantity-over-quality approach. With so many characters, good guys and bad guys, vying for screentime, many of them were one-dimensional and lame, with their only redeeming quality being perhaps their transformed mode.

This also led to a lot of annoying voices since, with such limited time to develop characters, the easiest way to differentiate between them was making their voices and/or way of speaking somehow stand out from everyone else. This gave us results such as THREE characters who spoke in rhyme (Jazz thankfully only briefly, Blaster occasionally and Wheelie ALL THE GODDAMN TIME),  the tank, Warpath, endlessly punctuating his sentences with exclamations of "Bang!", "Zoom!" and crap like that, some weird accents (Tracks, Outback, and someone who appears on this list) and miscellaneous weirdness like the Dinobots (speaking like braindead retards), Blurr (talking like a superfast retard) and Seaspray (gurgling?).

There were some great characters, though. And, of course, Transformers exists in all kinds of media besides the show, like comics, movies as well as tons of different updates of the show. So plenty of characters were given more dimension there. All are in different continuities and sometimes make changes to various characters. For this list I'm considering characters based on ALL their appearances. Let's get to it.

5. Razorclaw (Transformed mode: Lion)
While hardly a major character in any incarnation of Transformers, Razorclaw is still the leader of the Predacons unit, and that has to count for something. Actually, in the IDW Comics continuity, the Predacons are considered one of the most elite units in the entire Deception force. And, typical of being a Predacon I guess, in most media he's shown to be one of the most capable fighters when it comes to hand to hand combat.

He's proven himself a good leader as well, with a sort of all-business attitude that's actually kind of unique among Decepticons. I guess I like him because the Predacons are my favourite Combiners in all of Transformers and, as their leader, he's their best representative. He transforms into a lion and is often able to overwhelm opponents in this mode. When in robot form he wields a really cool sword (officially called a sonic sword as it's able to emit powerful vibrations) and you know I love swords. Not many transformers, Autobot or Decepticon, have swords so this makes him unique as well. An effective tracker as well as commander, it breaks my heart I never had his toy.

Personal Crowning Moment of Awesome: I'd go with the episode "Nightmare Planet" from the original animated series. Specifically when he's forced to team up with Autobot, Springer in battling his way out of a castle created by Daniel Witwicky's dreams (yeah, it's a weird one).  The castle is owned by a fearsome dragon and Springer, wielding some kind of trident, rode Razorclaw (in lion mode, obviously) and they charged the dragon, managing to kill it. Serving as horsey for the enemy may seem like an odd pick but trust me, it's really cool.


4. Galvatron (Transformed mode: Laser cannon)
Well, I think you'd all agree that this guy definitely is a major character. Some people might've even doubled down, taking the old Megatron/Galvatron route, fitting in two characters
for the price of one. They'd certainly be justified in doing so. But to me, Megatron and Galvatron are separate characters and should be treated as such. While in most continuities, most notably the original show, he was formerly Megatron, he wasn't in all of them. In the IDW comics, for instance, he is a completely separate character who actually predated Megatron by millions of years. And even if you are dealing with a continuity where he isn't, I still believe the change (or, transformation, if you'll allow me) was enough that there's really nothing tying him to Megatron anymore besides a fanatical desire to defeat the Autobots.

If this list was a few slots longer I would definitely include Megatron because he is awesome and probably one of the best villains you can find. He's extremely powerful, brutal, charismatic and, even though it's true he kind of loses all the time (such is the fate of the villain), actually quite a competent leader. He's even shown to be quite rational, sometimes putting aside his hatred of the Autobots for the sake of the greater good (although in those cases the greater good only counts because it involves saving his own skin and that of his Decepticons). It seems every time he dies he manages to come back and just his name strikes fear into the hearts (or...circuits, I guess) of Autobots and those on the side of good.

So why am I picking Galvatron over him? For starters, one key difference between him and Megatron is that he (Galvatron) is most definitely NOT rational. While Megatron could certainly became enraged and occasionally fly off the handle, this is basically the permanent setting for Galvatron. He's always screaming and ranting and raving, threatening everyone around him. While that could just as easily be an argument for why he isn't as cool as Megs, personally, it just really appeals to me. Galvatron is a fucking lunatic and I love him for it. It makes him wildly unpredictable and ridiculously dangerous. In the continuity of the Generation One cartoon, it's his defeat at the hands of Rodimus Prime (The Transformers The Movie) that really drives him over the edge. Things get kind of confusing after that because in both this continuity (as continued in the Transformers Headmasters series that never aired in North America) as well as the Marvel Comics continuity, there are diverging timeliness involving his path, so multiple versions of him result.

In the world of IDW comics, Galvatron hails from Cybertron's fabled (and oft-referenced) Golden Age, which predates that continuity's setting by a few million years. That's before there were such things as Autobots and Decepticons and he was actually close friends with that era's Prime, Nova Prime. Here he's part of a spaceship crew (the first Ark) that is lost in an anomaly sending them into what's known as the Dead Universe, where he became an undead being. I don't think I'm spoiling anything by saying that he eventually shows up in the present to trouble the Autobots.

In most continuities he's presented as even more powerful than Megatron, which is really saying something. Hell, in some he's nigh invincible. I love the purple colour scheme (purple seems to always work so well as the colour of evil in various things for some reason) too.

Personal Crowning Moment of Awesome: For a guy like him, there are many but it's tough to beat his arrival on Char just after his rebirth at the hands of Unicron (The Transformers The Movie). The devastated Decepticons have reluctantly allowed Starscream to assume leadership in the wake of Megatron's demise when suddenly Galvatron touches down with the also newly created Cyclonus.

Starscream: Who disrupts my coronation?
Galvatron: Coronation, Starscream? This is bad comedy.
Starscream: Megatron? Is that you?!?!
Galvatron: Here's a hint! (Transforms into cannon mode and blasts Starscream to ashes)

It's so awesome you should see it. So here you go.




3. Sky Lynx (Transformed mode: It's...complicated)
Here we have a truly unique transformer. This guy doesn't even have a robot mode. Instead Sky Lynx is a sort of triple-changer who actually has FOUR (just three in the Marvel comics though) unique forms, those being: lynx, space bird (?), space shuttle and...space bird with lynx legs? I don't know. But it doesn't matter because he's awesome. And he knows it too. In fact, he repeatedly lets everyone around him know just how awesome he is. Just how full of himself is he? Well, consider this quote from the Generation One show: "Before you do anything, think, 'Is this what Sky Lynx would do in my position?' , and you will not go far wrong." ("Call of the Primitives").

Holding the rank of Lieutenant Commander, which maybe isn't all that impressive because Grimlock does too, I'll always associate Sky Lynx with my memory of the commercial for his toy (which also featured the Predacons/Predaking, something we'll explore in further detail below) which used footage from the show as well as catchy musical hook ("It's Sky Lynx!). I actually had this commercial on tape, as it appeared during an episode of Ducktales, another great cartoon from that era.

By Season Three of the Generation One show, Omega Supreme was still around but Sky Lynx seemed to take over as the Autobots's de facto mode of transportation when going on missions deep in space and/or to other planets. And, unlike the Decepticon equivalent for this, the triple-changer Astrotrain, he actually retained his giant size. Strangely enough, while in his own shuttle mode, Astrotrain is large enough to transport many of his fellow Decepticons (a good example is in the movie right after the battle at Metroplex where Starscream tosses out the nearly-dead Megatron) but as a robot, is the same size as the average transformer. The two have actually battled each other several times. But, as the aforementioned commercial suggests, it's the Predacons Sky Lynx has a real rivalry with, clashing with them on numerous occasions. In the Generation One episode, "Call of the Primitives", where he is front and centre, it must have really galled him to be lumped into the same group as the Predacons as well as the Dinobots and the various animal cassettes. In that instance he immediately named himself leader of that group. Also to his shame, during the show he was often mistakenly animated with a Decepticon insignia. How insulting!

Personal Crowning Moment of Awesome: While his rescue of the Aerialbots (as Superion) in the episode "The Big Broadcast of 2006" (a favourite of mine) deserves a mention, I'd say it was his role in locating and bringing back a Quintesson during the Hate Plague ("The Return of Optimus Prime parts 1 & 2"). Fortunately one of the few Autobots not infected by the plague was the magnificent Sky Lynx as he was the only one left capable of spaceflight. The Quintesson he retrieves is successful in restoring Optimus Prime to life and Prime discovers how to stop the plague. Sky Lynx then helps Optimus against Galvatron and although he later does wind up being infected by Rodimus, his prior actions led to the curing of the plague.


2. Optimus Prime (Transformed mode: varying kinds of 18 wheeler truck)
Like on some of my other lists, we've come to an entry on a character who is so iconic and so celebrated that I'm at a loss for what to say about him. There have been many, many different incarnations of the Transformers over different forms of media. And while some can get pretty different and "out there" when compared to the original show and Marvel comic, the leader of the Autobots, Optimus Prime, is always present. Although his character doesn't exactly appear in the Japanese animated series Super God Masterforce, his form does at the least (Ginrai) and as far as I can tell, that's really the lone exception.

Naturally it's his depiction in the Generation One cartoon that still stands as probably the most iconic and it's the one I draw the most from with the current ongoing IDW comic series coming in second. I mean, honestly, how could he have had the same initial impact without the brilliant voice talent of the legendary Peter Cullen? Even Michael Bay and the geniuses behind the live-action film series realized that there was no way they'd succeed if they didn't get the man himself to once again voice Prime. And  while you can say what you want about those movies, back in 2007 when I saw the first one, hearing Cullen's voice in the theatre literally sent shivers down my spine.

Optimus is leader of the Autobots but he's not the type to lead from the back. Whatever's going on, he's in the thick of the action. And while it's true that many characters on the original show were often poorly written and forgettable, Optimus was ALWAYS well-written, exuding courage, strength, wisdom and compassion that often transcended the cartoon. As weird as it sounds, this giant transforming alien robot warrior was actually a good role model for the children who watched the show. He always showed reluctance to battle the Decepticons and often expressed his disappointment and frustration with constantly being forced to fight. He lamented that Megatron and the Decepticons couldn't learn that their way of attempting to conquer everything around them by force was wrong, that it was anything but glorious. But when it came time to fight, he was ready.

And really, there was no one better at it. As I said, Optimus was an incredibly "hands on" leader. He wasn't just a brilliant commander and tactician but was unequaled in battle prowess. Whether he was firing away with his ion blaster laser rifle, fighting hand to hand or even in vehicle form, he was a force to be reckoned with, able to defeat many enemies single-handedly, best Megatron one on one and even fight off much larger opponents. The Decepticons knew to fear him and few would dare engage him without plenty of support.

Probably the best depiction of Optimus becoming a Prime is the IDW comic miniseries Transformers: Autocracy. Set on Cybertron just before the Great War (the beginning of the millions of years of Autobots vs Decepticons conflict), Autobot commander (of what was a special police unit back then) Orion Pax is given the task of rooting out terrorist Decepticon cells sowing dissent throughout the city-state of Kaon. The Prime at that time was Sentinel Prime.

As noted above, some version of Optimus Prime exists in every incarnation of Transformers and while they have their differences, all are great leaders. Still, Peter Cullen, much like Kevin Conroy with Batman, gives the definitive vocal performance and his is the voice I hear in my head whenever I read any of the comics.

Personal Crowning Moment of Awesome: Too many to mention, obviously. He had one in nearly every episode of the original show and plenty more were to follow in other shows, comics and movies. He even has some great ones in the much-maligned live action films. Personally, I love his highway battle with Bonecrusher in the 2007 movie. Even his death scene in the animated movie could be considered one. But for me, it's not a moment of glorious combat or even that dramatic a moment that always resonates the most. I'm going to give it a pretty long setup because I think that's the only way to give it proper justice so bear with me.

In the Generation One cartoon, there's an episode called "The Core" wherein Megatron has the Decepticons construct a massive drill to tap into the earth's molten core. The plan is to harvest geothermal energy thus giving themselves either an alternative to Energon or possibly an ingredient to make it; it's never explicitly stated.

The plan, as pointed out by Starscream, is incredibly risky as the deeper they drill, the greater the chance of breaching the core and causing the earth to explode. Megatron brushes this off, saying he has a contingency plan in place: a space bridge capable of teleporting the Decepticons to Cybertron is nearby in the event of the drill threatening the earth's stability. The Constructicons build and operate the drill.

As you would expect, the Autobots discover this plan and try to stop the Decepticons. To counter the power of Devastator, whom they know Megatron would surely deploy against them, Wheeljack and Chip (Spike's wheelchair-bound friend) created "dominator discs" - small discs that need to be placed on each individual Constructicon. Once this is accomplished, when they combine to form Devastator, the discs will activate and allow the Autobots to take control of Devastator.

Blah, blah, blah. They get the discs on the Constructicons, predictably the drill goes haywire and the earth is in danger, the space bridge becomes damaged so now the Decepticons are in the same boat and Megatron agrees to work with the Autobots to save the planet. Devastator, who had briefly been under Autobot control as planned but isn't anymore, uses his strength to destroy the drill. But when he returns he finds Megatron and the other Decepticons have fled. Chip tells him his "noble leader" ran to save his own hide but Devastator, loyal to a fault, states he left to plan his next attack, as a good leader would. He takes off and Chip sighs. He says he was hoping that Devastator/The Constructicons really would join the Autobots but dismisses it as a "dumb old dream." As the music dramatically comes up, Optimus comforts Chip with these words: "Hang onto your dreams, chip. For the future is built on dreams. Hang on."

Maybe that seems like me making a big deal out of something rather simplistic but between the writing, the music and Cullen's delivery, I think it will always be my favourite Optimus Prime moment. It's stuck with me ever since I first saw it more than twenty-five years ago.




1. Starscream (Transformed mode: F-15 Eagle fighter jet [Gen 1]; F-22 Raptor [IDW])
Just like with Optimus Prime, you pretty much can't do a version of Transformers without the scheming, treacherous Air Commander Starscream. So known and revered is he for his conniving nature that he is actually the Trope Namer for such characters across fiction. Simply put, nobody out-Starscreams Starscream.

The earliest indication of Starscream's ambition is in his bio on the box for his original 1984 toy, where it's mentioned that he desires to lead the Decepticons. Then in the very first episode of the original show, within the first five freaking minutes his stance is heavily hinted at and he winds up making a power play, beginning a long streak of failure. Seriously, even in the episodes where he didn't have any specific plan to overthrow Megatron, he's always criticizing him, quite openly. This of course leads one to wonder why a ruthless commander like Megatron would ever tolerate Starscream. Hell, Cracked even did their own list on this subject back in 2009.

The accepted explanation for this is that Megatron, as a Decepticon, actually values and encourages a certain amount of ambition and guile in his troops, plus, since Starscream is so bad at seizing power, he gets to constantly punish him and demonstrate the folly of challenging him to the rest of his underlings. And it isn't lost on Megatron that for all his whining, scheming and criticizing, Starscream still is a very capable and effective soldier. He is the leader of the Seeker jets after all and does instill a healthy amount of fear and respect in the Autobots. This is even shown in the 2007 film.

Still, sometimes he does prove to be more trouble than he's worth. The episode "Starscream's Brigade" may be the best example of this from the Generation One show. After another unsuccessful attempt to take out Megatron, Starscream is beaten by his superior then dumped (by Laserbeak - arguably the most effective Decepticon there's ever been if you stop to think about it) on a remote island in the south Pacific. Here he discovers several old wrecks of military vehicles from World War Two and is inspired to create an army of his own. He brazenly makes his way to Cybertron and steals the personality components of five renegade Decepticons that were stored in a detention centre. He returns to the island and installs them in five of the vehicles. Thus the Combaticons were born.

Starscream, by virtue of activating his new "friends" without installing energy absorbers, leaving them dependent on him to get some for them, is able to get them to do what he wants. Eventually he leads them in an attack against Megatron and the Decepticons and at first, they're winning. Megs plays his trump card, having the Constructicons merge into Devastator. However, the Combaticons show they also are Combiners and form Bruticus, who quickly despatches his giant counterpart. Only the late arrival of the Stunticons saves the day, with their combined form, Menasor, taking Bruticus by surprise and defeating him. For once, Starscream's actions have real consequences as Megatron banishes him and the Combaticons to deep space, having Astrotrain dump them on a distant asteroid.

After so many humiliating defeats and setbacks, Starscream finally does manage to depose Megatron, throwing his nearly lifeless body out of Astrotrain (oh, the irony!) after the disastrous attack on Metroplex. Of course, his stint as leader is short lived as the newly born Galvatron arrives to destroy him. (The Transformers The Movie)

As much as I love Starscream from the original show, it was in the comics where he often really shined. Longtime Marvel scribe Simon Furman  would portray him as more intelligent and often sarcastic. Here he suffered less defeats and humiliation and was often the main focus of many stories. He was a bit more respected by his comrades and his enemies here and he was always very competent.  The IDW comics would follow this approach. He's one of Megatron's first supporters before the Great War and, because of his charisma, was deployed as a Decepticon recruiter. Two of his targets that didn't join up were Blurr and Hot Rod but with many others he was successful. But it wasn't just his silver tongue that made him an effective operative. He, along with an assist from Shockwave, assassinated a room full of senators, beginning in earnest Megatron's rise to power on Cybertron (Megatron Origin). However, it wasn't long before he began to conspire against his leader and aided Scorponok in overthrowing him. Once again, this was a temporary state of affairs and Megatron would resume his position. Starscream would grow disillusioned with the Decepticons, tiring of the state of endless warfare. It was revealed that Megatron chose to keep him around as reminder to always watch his own back, as treachery was part of the Decepticon way.

There's plenty more and not just in the versions of Transformers I've mentioned but that's the stuff I know best and we can't be here all day, can we? Starscream will always be one of the most memorable and prominent characters in Transformers and he'll always be my favourite. He's been a scientist (that's his backstory in the Generation One show, where he was friends with fellow scientist Jetfire/Skyfire), air commander, Decepticon recruiter, Decepticon leader and even a freaking ghost. As previously noted, his scheming, treacherous ways are the stuff of legend even outside of Transformers and his deeds as a warrior shouldn't be overlooked.

Personal Crowning Moment of Awesome: There are many but how about personally shooting down Air Force One in the IDW comic All Hail Megatron #3?

Monday, August 10, 2015

More Mellow Videogame Music

Hey, if it takes just copying a fellow Five-O-Ramaer's list to help keep myself productive, I'm not above that. Ryho's idea of creating a playlist out of some of the more soothing tracks videogames (I follow the EGM example and write it as a single word) have to offer is a good one and I plan to implement it myself.

So here are some of the songs that will definitely be on it.

*note: For this list I selected the in-game versions of these songs, foregoing any remixes or different versions like orchestral, piano solo, etc. just so that those seeing them for the first time could experience them as they are in their respective games. But I encourage you to explore different versions as well.

Here's ryho's list as well.


5. "Lazy Afternoons" (Twilight Town's theme)  - Kingdom Hearts 2 (PS2) - Yoko Shimomura
Huge surprise, me picking a Kingdom Hearts song, I know. But how can a song titled "Lazy Afternoons" NOT be mellow? Backed by soft, elegant guitar  picking with the compulsory strings overlaying as the melody comes on (clarinet in the high registers), the song conveys a definite feeling of warmth and tranquility. That's what summer afternoons have always felt like to me, particularly in the later stages and particularly when I was around the age of the game's main characters.

The song also meshes well with sunsets (I must have experienced a thousand of these in Twilight Town), as it gives you a feeling of something pleasant and peaceful just about drawing to a close. When Roxas says the line "Looks like my summer vacation is over" (in the game, not the song), my heart always breaks a little bit, not just for him and his situation but also for myself, as I recall the summer vacations of my own childhood and their inevitable endings.





4. "Tifa's Theme" - Final Fantasy VII (PSX) -  Nobuo Uematsu
And now a Final Fantasy song. I guess the list isn't shaping up to be very original so far but I can't really help it. I can only assume Ryho left selections from that series off his own list because he figured those soundtracks and Nobuo Uematsu are already extremely well known and celebrated. Whatever his reasons, it was a good call because it introduced me to a couple songs I wasn't familiar with. That said, I still feel I have to put "Tifa's Theme" on here.

Now, there is a difference between songs that are mellow and songs that are more...I'm not sure how to put it, starkly beautiful? Anyway, I think the case of "Tifa's Theme" vs my personal favourite track from FFVII, "Aerith's Theme" provides a good example of that. While "Aerith's Theme" starts off very soft and peaceful, it eventually builds into a crescendo that can literally get your heart racing and give you goosebumps. "Tifa's Theme" remains slow and subdued throughout.

I know it's pretty melancholy, which is itself somewhat different from mellow, but I still feel it belongs here. "Farm Boy", also from FFVII, might have been the more obvious choice since it's pretty much all laid back peaceful days without any sadness, but I think for myself personally, I almost prefer a bit of sadness, as this list will reflect.

Much of the mood of this song is based on Tifa's past, growing up with Cloud, starting to have feelings for him that went beyond friendship, and the realization that she's going to lose him. Even though they're reunited after six years, she still carries this feeling (and this song) with her because, in many ways, the Cloud she knew and loved never really came back. Maybe by the game's finale he's actually become a stronger, better Cloud but still I think she yearns for the boy she knew in Nibelheim, when they were both innocent.





3. "Soft Tones On The Sea Breeze" - Lunar: Silver Star Harmony (PSP) -  Noriyuki Iwadare
Once again, with a title like that, how could this song be anything but mellow? Lunar's major theme is music (the other is love) so its soundtrack is even more prominent and important than in most other games. So it's no surprise that it's one of the very best game soundtracks out there. And as far as songs that are mellow go, I'd say nearly half of them would qualify as such. I re-listened to them all and picked what I feel is the best of the bunch. Like many others in the game, the song is carried by a combination of strings and ocarina. I actually do prefer the piano solo version though.

Silver Star Harmony is, of course, the second remake of Lunar the Silver Star (Sega CD), the first being Lunar: Silver Star Story Complete (PSX). Additional music was added with each remake but I do recall this track was in Silver Star Story Complete as well and while I've never played the original game (although I'd buy a Sega CD just so I could), I can't imagine it not being on the original soundtrack (although it isn't listed on the soundtrack that was sold separately). In any case I've selected the newest version of the song for this list.

Listening to this song is a bit like wandering along a deserted beach in a dream. If that's not mellow, I don't know what is.










2." Xion's Theme" - Kingdom Hearts 358/2 Days (Nintendo DS) -  Yoko Shimomura
Ok, let's face it: for me, "mellow' is rarely just laid back and peaceful, it also has to be heartbreaking as all hell. It's just how I'm wired, I guess.

"Heartbreaking as all hell" is definitely what's required if you're going to compose a theme for Xion, as she is easily one of the most tragic characters in all of videogames. Like a lot of people, I was first introduced to Roxas, the main character of 358/2 Days, in Kingdom Hearts 2. You play his little bit and it's definitely sad. But then to play 358/2 Days is that much more heartwrenching. For those who haven't played it, I won't spoil anything specific but I do think it's fair to warn you that if you have any kind of a soul, by the time its end credits are running, you're going to be feeling a sadness and emptiness that will cling to you for days. But it's worth it.

The song is structured around a slow and sombre piano part with drifting strings eventually overlaying. An echo-y, xylophone punctuates the melody later on and things eventually get downright Chrono Trigger-esque in the middle. The juxtaposition of high notes over low without ever really much in the middle registers adds to the dreamlike quality - doubly important in this game as its major themes are highly existential and identity-based.

As sad as this song and game make me, it's important for me to relive it. That way, Xion and Roxas will always live on in my own heart.







1. "Smiles and Tears" - Earthbound (SNES) -  Keiichi Suzuki and Hirokazu Tanaka
One of the greatest videogame soundtracks of all time - featuring tons and tons of awesome songs - requires a pretty amazing tune for its ending and "Smiles And Tears" certainly doesn't disappoint. Like most good videogame music, it's really best experienced within the game but I'll let you cheat and hear it here. Just know that within the context of finishing the crazy, emotional, funny, surprising, post modern experience that is Earthbound is really the way to go. Of course it's too good of a song to limit yourself to just this rare occurrence, I know. But believe me when I say you owe it to yourself to play through this game in its entirety if you never have before. And if you have, you need to do it again. Even twenty years after its release, it remains a truly unique game, memorable for its visual style, unconventional storytelling, philosophical themes and, of course, brilliant music.

As I said, as a final track, "Smiles and Tears" doesn't disappoint. It carries within it many elements of the songs you've heard throughout the game so, while something wholly different than what came before, still feels very familiar. Hearing it for the first time is like hearing this melody that's been with you the whole time but just under the surface. It's new to you and yet it's like you already know its every note.

One of the more pronounced and obvious themes (of which there are many, some less obvious) of Earthbound is childhood and it's expressed musically (and in other forms as well) beautifully throughout the game at various points. But the ending is where it all comes together. The first time I beat it (seems so weird to me to still use such terminology; the best games out there you don't "beat", you just complete the experience; it's not about winning - too bad Roger Ebert never wrapped his fat head around that) and this song began to play, I felt all the emotions the game had spurred in me during my journey: joy, mirth, longing, sadness, regret, vulnerability and more, all come washing over me. By the time we hear Shigesato Itoi's voice (a very surprising phenomenon on the SNES) utter the words "I miss you", it almost became too much for me. But that was just right. As I've said, it's the way I'm wired.



RIP Satoru Iwata

Saturday, March 14, 2015

Cole's Favourite Movies of 2014

I figured I might as well do one of these since seeing Shane's was quite different. Once again, I haven't really seen a ton of releases from the past year so there wasn't a lot for me to choose from. So probably no big surprises here if any at all.

*Note: A lot of people consider Miyazaki's The Wind Rises a 2014 release since, while made and released in 2013 in Japan, it didn't come out in North America till early 2014. That's when I saw it in the theatre but I still consider it a 2013 release, otherwise it'd easily take the #1 spot here.

5. Big Hero 6
Disney's first take on a Marvel property since buying the big M and everything within it basically takes the title and throws everything else out the window. Which was really the best way to go if you ask me. And that they chose such an obscure thing (a limited series from 1998 featuring the X-Men's Sunfire plus some newly-created characters that was basically a sort of tribute to manga and anime) was probably a good move too. As soon as Disney acquired Marvel there was an outcry amongst fans who were concerned they'd start messing with the brand. But they really haven't. They knew Marvel was already awesome and didn't need any "fixing". No one wanted to see "Disney presents Spider-Man" or "Disney's Uncanny X-Force" and thankfully, they knew it. Although that Ultimate Spider-Man show is annoyingly kidsy...but I can live with it.

So Big Hero 6, despite all its changes, still is a superhero movie of sorts. From the same studio that brought us Tangled and Wreck-It Ralph, it does also somewhat maintain the Japanese style with its look, some of the character names and its setting, Sanfransokyo - a fictional combination of...well, I think you can probably work that out on your own. It's bright and colourful, fast-paced and quite funny. The robot Baymax is an instant classic character with lots of funny lines and moments and the rest of the cast, while not nearly as memorable, still works quite well.

With all the more serious and complicated superhero movies coming out these days (which naturally, I think is a very good thing), it's still nice to have a more simple and lighthearted option both adults and kids can enjoy.

4. The Hobbit: The Battle of the Five Armies
I wasn't the biggest fan of taking a three hundred page novel and stretching it into a trilogy of movies two and half hours each but hey, they did pull it off pretty nicely. A lot of content had to be added for this to be achieved and while I was expecting this to annoy me, by the time the third film came along I was actually looking forward to seeing what additions there would be. In a lot of ways, the added stuff helps tie the story together a little better.

A good example of this would be the prominence of the orc leader, Azog. In the novel, he's simply mentioned by Gandalf as having killed Thorin's grandfather, Thror, in a battle in the mines of Moria. Well. In the films he is front and centre as a major antagonist and it really gives a sense of purpose and continuity to the various clashes Thorin's group has with orcs leading up to the huge battle in the third part. In the book, Bilbo, Gandalf and the dwarves encounter several different groups of orcs but in the films, it's understood that they're being purposely hunted by a group led by Azog, whom they (the dwarves) had believed dead. (Incidentally, in the novel, he was dead by this point, having been killed by the dwarf Dain after Azog had killed Dain's father Nain. Dain also appears in the film, played by Billy Connolly).

Also, Fili and Kili's deaths are given a bit more meaning (they also died in the novel) by having their characters greatly expanded on, up to and including an almost romance between Fili and the elf Tauriel (a character not in the book but invented for the films). Tauriel's inclusion also creates an opening for Legolas, who doesn't appear in the novel either but since he is the son of the king of the Mirkwood elves, Thranduil, who is quite prominently featured, having him appear doesn't seem far-fetched or gratuitous.

The film has great performances and everything has the proper epic feel we've come to expect from the franchise. Even though things can be a bit convoluted at times, it all comes together in this finale. Some critics have dismissed this movie, saying it lacks the feeling of adventure the book conveys and is overly violent. But they're really missing the point since this is the third part of a trilogy and its title is the name of a BATTLE. How could that not be violent? The book itself may not go into as great detail of the final battle as the film does, but isn't that the entire point of having a movie version in the first place? To give us a different perspective?

I feel I'm definitely a Tolkien purist (in case you couldn't tell from all that stuff above) and these movies satisfy me for sure. I think most critics who took the "too violent" angle were really just being lazy because it's so easy to point to other current movies that are full of CGI and violence and try to make the claim The Hobbit trilogy is just following this shallow trend. And what makes this even more offensive to them (or so they claim) is that this is such a break from the great book upon which it's based. But it's clear to me those critics don't remember the book so well or even that some of them have never read it to begin with.

So I went on a bit of a tangent there. All you really need to know is that this movie, while perhaps an easy target for lazy critics, is still one of the best of 2014.

3. The Grand Budapest Hotel
As with pretty much any film directed by Wes Anderson, I went into this one fully expecting to like it. And - surprise - I did. It features all the hallmarks of an Anderson film: visually striking and memorable locations, quirky and complex characters, charming music that fits each scene perfectly and an unconventional plot.

As of this writing, I've only seen it the once, which was more than a year ago, so I can't remember a lot of details. I plan to watch it again soon. But I do remember that Adrien Brody's performance is probably my favourite of his career so far. He plays one of the film's villains and he's excellent.

I also recall that the narrative doesn't just use one framing device but two. Maybe three? The story unfolds as a flashback which then dives into another flashback. This isn't as confusing as it sounds because the action stays on course and doesn't do any more time-jumping. Actually, when it's wrapping up, it's easy to have forgotten how it started so when we jump back to the "present" and then it happens again, it's kind of weird. But in no way detrimental, I can assure you. The story flows very well.

I can't really delve much further into detail since the movie isn't fresh in my mind at the moment but I still feel confident in giving it this lofty #3 spot. So you KNOW it's good, right?

2. The Raid 2: Berandal
If not for the makers of this movie and its predecessor, The Raid: Redemption (2011), I might have lost all faith in the action genre moving forward. Let's face it, after the bounty that was the eighties and nineties, the 00's were a big letdown in the action department. Sure there were definitely some standout gems to be found but if you ask me, not all that many. Both Raids are simple and straightforward in their plots and brilliant in their execution. As for Berandal, which is the one I'm supposed to be discussing here, it was tough to believe it could top Redemption. Hell, Redemption was so good it was tough to believe Berandal would even measure up. But I believe it does measure up for sure. And while longer and more complex than Redemption, I believe it succeeds by still keeping things simple.

After all, the plot is one of the most used we've seen in the action and crime thriller genres. We've got our hero going deep undercover to infiltrate an extremely dangerous organization. He even gets himself sent to prison to further cement his status as a real criminal. Yeah, we've all seen that once or twice before. But when it comes to the element that matters the most for this movie, that is, the action, I doubt you've seen much before that compares to this film.

Once again we're treated to spectacular fight scenes showcasing multiple styles of martial arts (although still predominantly Silat, but hey, that's a very diverse one) as well as multiple weapons. And where Redemption offered us one comic book-type of bad guy (Mad Dog), Berandal gives us several. This includes a female antagonist (something totally absent in the former) whose weapons are hammers and a guy who gets a lot more out of wielding a simple baseball bat than you'd think possible. I'd say more about that but don't want to spoil it for the uninitiated. But yeah, this movie is violent as all hell and it's awesome.

The character of Rama has been cemented in my mind as one of the all-time great action heroes and if you haven't yet seen his handiwork, do yourself a favour and check it out.

1. Captain America: The Winter Soldier
Hey, check it out: a comic book film in the #1 slot. Who would have guessed? OK, maybe that's not too shocking to some of you. But those who know me and my love of comics are also acutely aware of how said love makes me intensely hard on movies based on them. And sadly, I'm yet to see a movie based on my very favourite Marvel characters that I think does them any justice at all. The second Spider-Man series of films pleases me more than the first but still, not enough. And don't even get me started on my INTENSE SEARING HATRED for most of the X-Men movies. Seriously, don't go there.

Captain America was a character I never appreciated until I actually started reading some comics where he was a main character, that being Brian Bendis's initial run on New Avengers (that being the entirety of Volume One). Before that I'd always been quite disdainful of Cap and the rest of the Avengers. They were Marvel's premiere superhero team and I never could understand why. The X-Men and their related teams were all so much cooler. I still feel that way but I've definitely developed a new appreciation for "Earth's Mightiest Heroes" over the past decade and Cap is probably the character I've gained the most respect for.

But it's time to digress, I think. There is, after all, a movie to talk about.

I loved the first Captain America film and was anticipating its sequel as soon as the credits started rolling. I had to wait a few years but it was worth it as I was presented with the best Marvel movie I've seen so far. I don't just mean Marvel Studios movie either. I mean best movie based on a Marvel property, period. Yes, Avengers is the big one and a lot fun and, for reasons I don't fully understand, everyone lost their minds over last summer's Guardians of the Galaxy. But Winter Soldier tops them both in my mind. It's pretty cool that the top two films on this list are both sequels to movies I adored. Usually sequels just let me down or piss me off.

Anyway, as far as the merits of this movie go, I don't really feel like getting into them too much after such a long-winded introduction. Just see the movie. It really succeeds in bringing some of that secret agent-style feel that Ed Brubaker brought to the comic in the mid 00's. Which makes perfect sense since the whole Winter Soldier arc was his doing. Black Widow and The Falcon are good in supporting roles (which is doubly impressive for a character as lame as Falcon) and you've even got Robert Redford in the mix. It's also just really convenient timing that we currently have a French Canadian martial arts champion branching out into film just in time for this film -  we get to see one of Cap's longer-running villains given life on the big screen and actually made to look cool. In at least his early appearances...um, believe me, this really wasn't the case. Anyway the result is a really strong cold open culminating in a great one-on-one fight scene.

Like most people, I am super excited for the next Avengers movie but to be honest, Cap 3 (which will draw from the "Civil War" storyline in the comics) is what I really can't wait to see. Think about it - a trilogy of comic book movies where ALL of them are good? Has that ever happened?